Unsynchronized Networked Games: Feasibility with Time Rewind

@inproceedings{Rahimi:2010:UMN:1944796.1944811,
 author = {Rahimi, Hesam and Ratti, Saurabh and Shirehjini, Ali Asghar Nazari and Shirmohammadi, Shervin},
 title = {Unsynchronized multiplayer networked games: feasibility with time rewind},
 booktitle = {Proceedings of the 9th Annual Workshop on Network and Systems Support for Games},
 series = {NetGames '10},
 year = {2010},
 isbn = {978-1-4244-8355-6},
 location = {Taipei, Taiwan},
 pages = {15:1--15:2},
 articleno = {15},
 numpages = {2},
 url = {http://portal.acm.org/citation.cfm?id=1944796.1944811},
 acmid = {1944811},
 publisher = {IEEE Press},
 address = {Piscataway, NJ, USA},
 keywords = {multiplayer time rewind, network latency effect, unsynchronised networked game},
}
Autoren:
Hesam Rahimi, Saurabh Ratti, Ali Asghar Nazari Shirehjini, Shervin Shirmohammadi
Kategorie:
Tagungsbeitrag
Jahr:
2010
Ort:
ACM NetGames '10, Taipei, Taiwan
Link: