Gamification: A Semantic Approach for User Driven Knowledge Conservation

Abstract

Nowadays, lots of knowledge is lost or hidden because it is in people's heads and not conserved in digital archives. Especially for enterprises, this means a pecuniary advantage is lost every day. In this paper, we propose a Semantic Knowledge Management System that allows us to save knowledge in a semantic way and motivates employees to conserve their knowledge. To motivate people we intend to use concepts from the uprising field of Gamification and tailor them to enterprise needs mixed with concepts adapted from the Social Web. We also present ideas on how to use Linked Open Data as a source to enrich and enhance conserved knowledge. While many existing Knowledge Systems concentrate on the management and automatic creation process, our system strikes a new path to involve people in the knowledge creation process. Our goal is to produce semantified and more accurate results than existing solutions. This semantic knowledge is searchable, reusable and well structured and thus a great base for further usage.

@inproceedings{Meder2011,
abstract = {Nowadays, lots of knowledge is lost or hidden because it is in people's heads and not conserved in digital archives. Especially for enterprises, this means a pecuniary advantage is lost every day. In this paper, we propose a Semantic Knowledge Management System that allows us to save knowledge in a semantic way and motivates employees to conserve their knowledge. To motivate people we intend to use concepts from the uprising field of Gamification and tailor them to enterprise needs mixed with concepts adapted from the Social Web. We also present ideas on how to use Linked Open Data as a source to enrich and enhance conserved knowledge. While many existing Knowledge Systems concentrate on the management and automatic creation process, our system strikes a new path to involve people in the knowledge creation process. Our goal is to produce semantified and more accurate results than existing solutions. This semantic knowledge is searchable, reusable and well structured and thus a great base for further usage.},
author = {Meder, Michael and Plumbaum, Till and Luca, Ernesto William De and Albayrak, Sahin},
booktitle = {FGWM 2011 - Workshop on Knowledge and Experience Management at LWA 2011},
keywords = {gamification,knowledge management systems,linked data},
pages = {15--18},
publisher = {LWA},
title = {{Gamification : A Semantic Approach for User Driven Knowledge Conservation .}},
year = {2011}
}
Authors:
Michael Meder, Till Plumbaum, Ernesto William De Luca, Sahin Albayrak
Category:
Conference Paper
Year:
2011
Location:
FGWM 2011 - German Workshop on Knowledge and Experience Management, LWA 2011, Magdeburg, Germany